![]() You need the Dark Force (or the dark side cheat), an electric character, a droid and a bounty hunter to get them all out. The holding cells are in the same loading zone and, when you finish certain story missions, CIS members and other enemies will be held prisoner here. Codeįrom the central room, take the southeast path. The last vehicle in the computer is obtained by collecting all 130 gold bricks. The Invisible Hand's hangar is better equipped to handle space missions, so you might want to just buy the vehicles here and move on to the next place. You can purchase flying vehicles for space story levels and for use with space missions. Codeįrom the north walkway, enter the elevator on the left. The vehicles are unlocked for purchase after you use them in a battle. Republic assaults are unlocked after you buy a vehicle capable of destroying the metal plating on the north wall and activating the computer. You can purchase vehicles here that you can pick to start with during Republic ground assaults. Codeįrom the north walkway, enter the elevator on the right. The elevator on the left goes to the hangar and the elevator on the right goes to the ground assault hub. ![]() ![]() This area is in the same loading zone as the central room and only serves to host two elevators and a red brick. (Single Player Only)įrom the central room, go north and past two metal bar gates to get to the north walkway. These characters are stuck in endless conflict, so it may be difficult to buy some characters if you're letting them loose and not buying them right away. There are 22 characters from other Star Wars media in this room, but they can only appear after you have obtained all of the minikits in a certain level. The minikit room is attached to the custom character room via elevator. There are two chambers in which you can change your custom characters and the elevator to the left takes you to the minikit room. The custom character room is southwest of the central room and is in the same loading zone. The holding cells, bonus vehicle bay and firing room are to the southeast. The north walkway, ground assault hub, and hangar are to the north. ![]() The custom character room is to the southwest. It also splits in three other directions. The central room is the only room connected to the bridge. ![]()
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